![]() Mitchalek - Original Auto Unequip Ammo for Skyrim (and a lot of other essential mods). If you did this epic fail, leave a comment, I'll hurry to have it up. For PC users, next version will provide a console command to clean it up. If you're a console player, you'll have to deal with it. I selected the wrong type of ammo to register a mod added ammo, how do I fix it ?!Ĭan't do much without being too intrusive, so currently nothing. ![]() It doesn't show iron arrow or whatever your lowest-damage arrow is in your inventory before re-equipping, nor does it do the double equip sound It have no SKSE/SkyUI calls, and thus run on perfectly fine on SSE Just for the sake of easy comparison, lets say a bow has a detection radius of 20m. I dont know how to relay measured distance, but there is definitely some kind of detection radius, and it is bigger with a crossbow equipped. There is no support for "sets" like in the original AUA. However, bows ARE more effective at close range. What are the differences with the original ? This implementation is way simpler, though less fleshed out. Only the core idea have been taken over, this have been written from the ground-up. Leave a comment if you got a preference)Ībsolutely not. Depending on feedback, I can provide a workaround on future update so it automatically re-equip an ammo (near-random, lowest damage, or higher damage. For me, the change was interesting enough gameplay-wise to be kept as-is, but I understand some might feel this as an issue. This is a technical "limitation" of the current implementation. This is both a feature (avoid using falmer arrow for 10 minutes because you didn't notice you ran out of ebony ones, wondering why you're doing so few damages), and an issue (can be kinda bothering). When you use your last ammo of the current type, the lowest-level ammo isn't automatically re-equipped. Nearly 100% safe for uninstallation/reinstallation (as much as a mod with a script and some properties can be).īound bow will probably screw things up (or rather, be screwed up). Re-equip the proper ammo (the last one you used) when you re-equip a ranged weapon.Īsk for ammo's type at first use for mod-added ammo. Unequip your current ammo when unequipping a ranged weapon. It look ugly, there is no other way to put this. Quivers that stay equipped despite your bow/crossbow being unequipped. Skyrim Special Edition Mods - Top 6 Combat and Animation ModsCam and Seb equip Kevin with new Combat and Animaion Mods for Skyrim Special Edition on PC. There are some examples in the Imperial Armoury in Vienna, for example.This is a very quick implementation to fix one of the most annoying issue in the game : ![]() Most handgun designs that can easily be built into a shield is more complicated than a crossbow but the compactness of a gun makes it easier to build into a shield. Going this route, instead of a crossbow, go with a gunpowder weapon (fewer moving parts, so likely easier to work out a compatible design) and build it into the shield. However, most players are going to want to at least get the infusions they want for themselves first, Repeating Shot can only be used to infuse a single ranged weapon per Artificer, and most artificers are ranged attackers that will want to use the infusion for themselves. ¯\_(ツ)_/¯ Using that infusion to help a party member would be a great use of an infusion. The point of everything is to help the party. It's a team game after all! You do not have to be an Artificer yourself, but good luck convincing a party member to commit one of their Infusions for your use.īut isn't that the point of the Artificer infusions? To help the other party members? The only way to accomplish this is via Artificer's Repeating Shot on a Crossbow, Hand. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Each time you attack with the weapon, you expend one piece of ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. A shield is made from wood or metal and is carried in one hand.Īmmunition. On my phone so I can’t link/quote effectively, but everything you need is in the equipment section of PHB, and the the Crossbow Expert feat if you don’t believe me that it’s irrelevent. The “loading” property of crossbows is irrelevent to this, which is why Crossbow Expert is no help. The issue is (1) a bow and crossbows “ammunition” property, and (2) A shield occupies one hand and makes it not free, whether you’re “wearing”/“wielding” it actively (+2 AC) or just holding it like an object. It does what the rules say it does, no need to cite pictures of reenactment buffs. Ugh, another thread bogged down by what a shield would “really” do. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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